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Most Devs Overcomplicate Character Animation — Use SSMs Instead

2.0K views
Jul 27, 2024
15:17

Let's learn to set up Animator Controllers for Complex Characters in Unity using Sub State Machines! We will learn to use advanced Animator States grouping techniques using Sub State Machines and create an animator setup that is easy to understand, and avoid Animator Hell. Check out the Entire Animation Playlist 👇❤️ https://www.youtube.com/playlist?list=PL70amZWFBXspiJmZ2MTo8AmWwjZns4xES ************************** For doubts and stuff, join our discord club👇 https://discord.gg/kVjSMDHMda Check out my Instagram for MORE TIPS 👇 https://www.instagram.com/anandev.0/ ************************** TIMESTAMPS🔍 0:00 Intro 0:12 Movement Animations 5:48 Combat Animations 8:05 The Initialization State 9:56 Single-frame Delay 11:36 Improving Development Time 12:23 Transitions & Blending 13:40 When to use the "Up" State 14:11 Exporting Animator Controllers 15:09 Outro #gamedevelopment #unity3d #characteranimator #animator #unitytutorial If you have any questions, comment below, and I will try to answer them to the best of my knowledge. Thank you for watching the video and reading this description. Take care.

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Most Devs Overcomplicate Character Animation — Use SSMs Instead | NatokHD