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Multiplatform C game engine from scratch | Day 45 [Entity management]

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Mar 25, 2026
3:09:00

I manage the deletion of entities and components better, with a small hitch in OpenGL. Later I try to abstract two calls to function pointers but get a bit overwhelmed... https://timpz.tv FAQ: What are your tools? - VSCodium, RemedyBG, LLVM, Clangd, Emscripten What's that theme? - Synthwave '84 Is the code public? - https://gitlab.com/timpz

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Multiplatform C game engine from scratch | Day 45 [Entity management] | NatokHD