I manage the deletion of entities and components better, with a small hitch in OpenGL. Later I try to abstract two calls to function pointers but get a bit overwhelmed...
https://timpz.tv
FAQ:
What are your tools?
- VSCodium, RemedyBG, LLVM, Clangd, Emscripten
What's that theme?
- Synthwave '84
Is the code public?
- https://gitlab.com/timpz
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Multiplatform C game engine from scratch | Day 45 [Entity management] | NatokHD