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Multiplatform C game engine from scratch | Day 56 [Pooling Work]

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May 7, 2026
1:52:39

We start pooling jobs for the worker threads, but later encounter an issue with them causing lag due to fighting for the jobs. 00:00 - Start 07:08 - Going over the plan 10:35 - Starting implementation 41:30 - Flickering bug 52:30 - Thread safety theory 1:31:00 - Using Tracy to help with debugging 1:50:30 - Talking about the current issues https://timpz.tv FAQ: What are your tools? - VSCodium, RemedyBG, LLVM, Clangd, Emscripten What's that theme? - Synthwave '84 Is the code public? - https://gitlab.com/timpz What are your dependencies? - HandmadeMath.h, kb_text_shape.h, stb_truetype.h, GLEW/OpenGL & Emscripten/WebGL

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Multiplatform C game engine from scratch | Day 56 [Pooling Work] | NatokHD