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My Blender, Quixel Mixer, Unity3D Workflow

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Aug 19, 2020
7:03

Changing the roughness texture node's colour space to 'non-color' fixes the shininess issue, as well as the normal map! - As pointed out by "+-BONELESS-+" in the comments! This is an overview of the workflow I use for my game Astrodition: Steam Page: https://store.steampowered.com/app/1159940/Astrodition/ Website: https://astrodition.wordpress.com/ Instagram: https://www.instagram.com/astrodition/ Twitter: https://twitter.com/astrodition Reddit: https://www.reddit.com/r/Astrodition/

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My Blender, Quixel Mixer, Unity3D Workflow | NatokHD