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Nano Flora Architect Tool - Dev Diary

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Apr 17, 2026
16:02

Damo here (Lead Artist at chaotic works) Over the last few weeks I’ve been working on a side project called Nano Flora Architect - a tool I've built that fixes the painful foliage overdraw problem when you bring older assets into Unreal Engine 5. UE5’s Nanite thrives on dense micro-polygon geometry but really suffers on overlapping transparent pixels (overdraw). If you have a massive library of older trees and bushes built using standard low-poly quad "alpha cards," dropping them into Nanite will really drop your performance. I got tired of manually cutting out leaf shapes in 3D software just to get a half decent performance, so I built something that could do it automatically (even giant batches of trees) all at once. Discover more at https://www.chaoticworks.co.uk/blog/nano-flora-architect-alpha-removal-tool Socials: https://www.reddit.com/r/chaoticworks https://www.instagram.com/chaoticworksstudio https://www.tiktok.com/chaoticworks https://x.com/chaotic_works #gamedev #unrealengine5 #devdiary

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