NEXT GEN - No Jank - VR Physics Simulation!
Join the Discord ► https://discord.gg/PPX5qcq Patreon ► https://www.patreon.com/nimsostudios Twitter ► https://twitter.com/nimsoStudios Itch.io ► https://nimsostudios.itch.io/ #vr #virtualreality #locomotion #vrgaming #vrchat #virtualrealitygame The Hybrid Presence Engine is being showcased once more... This time we're looking at the accuracy and attention to detail in the physical simulation! It is imperative that the person experiencing the VR world is able to treat the environment as though it is actually there! MUSIC: Heatley Bros - Continue Heatley Bros - Wood of Linzor 0:00 Intro 0:23 Legs... In the Next Video! 1:07 The Problem with Physics-Based VR 3:33 Everything is Awkward, The Solution? 4:14 STEP 1 - Soft Grabbing 5:30 More Complexity 6:23 The Most Complexity 8:04 STEP 2 - Holding 8:50 The Conventional Problems 9:40 Muscle Systems - The Solution 10:33 Stress Testing 12:10 The Hang Example 13:19 No Corrections - Physics First! 14:25 Perfect Sliding! 15:18 STEP 3 - Release 16:17 The Updated Penguinades! 16:47 Basic Procedural Posing 16:58 INHERENT HAND TRACKING! 18:00 The SOFTEST Hand Tracking Grab! 19:14 Hand Tracked Sledgehammer Grabs 20:32 Climbing with Hands! 21:09 Trigger Interactions with Hand Tracking 22:03 Swimming & Ballistics 22:53 Accessibility for Crawling 24:40 ADAPTIVE AGAIN! 25:25 Running Around At The Speed Of Sound 26:00 Eggy does a Nose Dive! 26:17 Kirby uses Weapons! 26:49 * * * PATREON * * * 27:20 Outro
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