Notch Tutorials - Particle Complexity
A not-so-quick Notch tutorial on particle system complexity. We end up a bit out of scope and also cover other goodies like keyframing, the curve editor, timing and motion graphics principles. Chapters are outlined below for your convenience. Find the project file here: https://gum.co/kz_tut_particlecomplexity Requests and suggestions are welcome! http://kevzhu.com ------------------ Chapters: [00] - 00:00:53 - Starting From Scratch [01] - 00:05:23 - [Particles] -- Multiple Emitters [02] - 00:09:18 - [Modifiers] -- Animation Control [03] - 00:10:52 - [Particles] -- Emitter Parent Transform Weight & Randomness [04] - 00:11:58 - [Keyframe] -- Basic Animation [05] - 00:14:52 - [Particles] -- Emission Normal Direction Velocity [06] - 00:15:33 - [3D Object] -- Mesh Lines Rendering [07] - 00:16:47 - [Modifiers] -- Continuous Animation [08] - 00:18:14 - [Particles] -- Trail Renderer [09] - 00:19:10 - [Camera] -- Basic Setup [10] - 00:20:45 - [Particles] -- Point Renderer Size Randomness [11] - 00:21:19 - [Particles] -- Coloring with Attribute Shading [12] - 00:23:56 - [Workflow] -- Presets [13] - 00:26:49 - [Post FX] -- Glow [14] - 00:27:50 - [Particles] -- Line Connection Renderer [15] - 00:29:41 - [Particles] -- Trail Emitter [16] - 00:31:02 - [Particles] -- Show Metrics [17] - 00:34:33 - Kramer Cat [18] - 00:35:03 - [Particles] -- Isolating with Affected Emitters [19] - 00:37:13 - [Particles] -- Isolating with Rendered Emitters [20] - 00:43:57 - [Particles] -- Force Affector [21] - 00:49:07 - [Keyframe] -- The Curve Editor [22] - 00:56:18 - Checkpoint [23] - 00:58:44 - [Design] -- Dynamic Timing [24] - 01:00:44 - [Particles] -- Fixed Update Rate [25] - 01:02:05 - [Modifiers] -- Range Remap [26] - 01:04:16 - [Keyframe] -- More Curve Editing [27] - 01:12:28 - [Design] -- Changing My Mind [28] - 01:16:26 - [Camera] -- Animation Control [29] - 01:25:50 - [Design] -- Final Touches [30] - 01:26:51 - Last Notes & Summary
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