[OBSOLETE?] GOOGLE EARTH DECODER Optimization Tools for Flight Simulator 2020
*November 2022*: I am not curating this channel anymore, thus my videos are not going to be updated and I won't be replying to comments. This tutorial might be obsolete and not work as intended. At this link you will found the latest version of the tools by Thalixte (as of 2022.11): https://flightsim.to/file/26245/google-earth-decoder-optimization-tools-gedot-blender-addon Being an add-on for blender, it should be more user-friendly than the previous version. -- -- -- 19 November 2021 : The latest updates (version 1.21.13.0 and SDK 0.16.0) seem to have solved the issues with the package building procedures that was causing problems with the duplicated tiles and the glitchy polygons in 1.20.6.0). ORIGINAL DESCRIPTION BELOW In this video we learn how to import photogrammetry data from Google Earth into Flight Simulator 2020 even when using the most recent versions of the MSFS SDK (v14.0 was used for this guide). This tutorial should help you in case you can not import any data using Google Earth Decoder (Earth2MSFS) because of the Unknown error. If you like this content and find it useful, please consider supporting the author by buying him a cup of green tea: https://www.buymeacoffee.com/mr.ojo VERSIONE ITALIANA: https://youtu.be/k3zR5x_iurw This tutorial uses the scripts made by Thalixte (link in the list below) The video is based on a guide in portuguese published by Rodukao: https://www.youtube.com/watch?v=so0f8yedes0 PLEASE NOTE (September 1st): Thalixte, the author of the scripts, told me he was able to use areas made with up to 15000 tiles. In my video, I show what worked 99.9% of the times for me, but I was able to import bigger maps as well. Feel free to experiment with different sizes and number of tiles. Different set-ups might give different results. - FILES AND APPS USED FOR THIS TUTORIAL (last updated 11.2021) Flight Simulator 2020 used: v 1.18.15.0 works with: v 1.21.13.0 SDK used v 0.14.0 works with v 0.16.0 Google Earth Decoder https://drive.google.com/file/d/18zdIjLbRgM5Ce1PtFPKYn-bCfOZcpPAO/view GED Optimisation Tools by Thalixte https://flightsim.to/file/4074/google-earth-decoder-optimisation-tools Blender2msfs toolkit (0.40.0) https://www.fsdeveloper.com/forum/resources/blender2msfs-toolkit.256/ Node.js (any 14.xx.xx version should be fine - tested with 17.1.0) https://nodejs.org Blender (at least up to 2.83.16. Tested with 2.83.18. Not working with 2.9x.xx) https://www.blender.org/download/lts/2-83/ Lily Texture Packer (Optional - it costs $ 5. Version 1.1.x only) https://gumroad.com/l/DFExj - Sample Values for the Color Correction panel in Google Earth Decoder (as suggested by Rodukao, the Brazilian youtuber whose video I've used as reference) Red 1,05 Green 1,00 Blue 0,95 Brightness 0,90 Contrast 0,95 Saturation 1 Hue 10 - CHAPTERS 00:00 Intro 00:56 SDK and Samples Download 01:28 Preparing a folder for our project 03:11 Files and programs used in the tutorial 03:57 Google Earth Decoder 07:04 Other installations and Blender 08:12 How to edit the Optimization script 14:00 Placing our project in Flight Simulator 26:25 Gaps between the tiles? 29:24 Saving the Scenery 30:59 Moving the package in the Community folder 31:28 Let's fly! -- OLDGAMESITALIA web: http://www.oldgamesitalia.net telegram: http://t.me/oldgamesitalia facebook: https://www.facebook.com/OldGamesItalia twitch: https://www.twitch.tv/oldgamesitalia twitter: https://twitter.com/oldgamesitalia (@oldgamesitalia) steam curator: https://store.steampowered.com/curator/5377364-Old-Games-Italia/
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