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Odalin: An Insert That Evolves With the Campaign

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May 5, 2026
17:02

Odalin constantly changes. Characters level up. Equipment rotates. Villains escalate. Entire chapters disappear into the past while new systems enter play. Most inserts treat campaign games like static storage problems. In this video, I walk through the design process behind an insert system for Odalin: Dungeons of Doom that evolves alongside the campaign itself. I focus heavily on gameplay flow, room-to-room transitions, villain sequencing, and preserving campaign state between sessions. ⸻ GET THE ODALIN ALL-IN INSERT & GAMEPLAY ORGANIZER Physical version (Etsy): https://www.artisanworlds.com/listing/4499997223/odalin-dungeons-of-doom-all-in-insert Digital STL version (Cults3D – EU friendly): https://cults3d.com/en/3d-model/game/odalin-dungeons-of-doom-all-in-insert-gameplay-organizer-unofficial Digital STL version (Etsy): Coming soon! ⸻ Odalin creates a huge amount of gameplay state. Active heroes. Inactive heroes. Demons. Equipment tiers. Campaign progression. Villain encounters. Map tiles. Terrain systems. I didn’t want the storage fighting that complexity every session. So I designed the insert around active gameplay flow instead of static organization. Villains stay grouped by encounter sequence with their cards and initiative systems. Player save trays preserve board state between sessions. Unused content moves into long-term storage instead of cluttering the active play space. Vertical map storage speeds up retrieval during setup and room transitions. The result feels less like unpacking a board game and more like continuing an adventure. This video focuses primarily on setup speed and gameplay flow, but I’ll also be releasing: * a solo playthrough * a teardown walkthrough * and a full printing guide ⸻ Artisan Worlds explores board games through a design lens. I experiment with inserts, upgraded components, storage systems, and table ergonomics to see how small physical design decisions change the experience of playing games. I’m not building components for people who simply own games. I’m building them for people who love them. ⸻ If there’s a component or system in a game you think deserves a redesign, let me know in the comments. And if you enjoy analytical, design-focused board game content, consider subscribing to follow future experiments and builds. ⸻ ⏰ Timecodes ⏰ 0:00 - Opening the boxes 1:15 - Player Character trays 1:45 - Demon Tray 2:20 - Map tiles and tokens 3:00 - Terrain, Doors, Passage Miniatures 5:00 - Card library 5:15 - Save Game Trays 6:00 - Dice and Boss Miniatures 7:15 - Setup START! 8:50 - Villain Trays and Initiative Cards 13:10 - Equipment and Stash 13:45 - Action Tokens 16:00 - Setup DONE!

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Odalin: An Insert That Evolves With the Campaign | NatokHD