This devlog is dedicated to the car damage system. It uses textures, morph targets, shader offsets, particles and sound effects. It's fairly close to the final version, but some things will change, like the sound effects and particles.
I'm working on an open-world heist game developed in Unreal Engine 4 with PS1.5 style graphics.
Check out this retro asset pack for UE4
Marketplace: https://www.unrealengine.com/marketplace/en-US/product/retro-graphics
Itch: https://marcis.itch.io/psxfx
Join the Discord server if you're interested in this game or if you're making your own.
Discord: https://discord.gg/MVXtkeN
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