This video serves as a continuation of the transitions video. We take the controlled movement of our sphere and use it to output the corresponding path by rendering lines at selected vertices along the path. We look at revising the IO structure to account for concurrent accesses. Finally, we look at different ways to define a path to be rendered, lending to a more mathematical concept.
• Website: https://michaelg29.github.io/
• Twitter: https://twitter.com/MichaelGrieco10
• Discord: https://discord.gg/Uj54bDF
• This Github Repo: https://github.com/michaelg29/glmathviz
• This Playlist: https://www.youtube.com/playlist?list=PLysLvOneEETMjDJ2VTkT7bRekXf7RtoHm
Listened to the Hyper Light Drifter OST by Disasterpeace (music.disasterpeace.com).