In this tutorial I'll show you what HDR (High Dynamic Range) is and how you can implement it in your OpenGL projects!
*Source Code*
https://github.com/VictorGordan/opengl-tutorials
*OpenGL Documentation*
https://www.khronos.org/registry/OpenGL-Refpages/gl4/
*Discord Server*
https://discord.gg/NtPwH5BCfb
*Patreon*
https://www.patreon.com/victorgordan
*Timestamps*
0:00 Introduction & Explanation
0:38 Checks
1:13 Exposure & Brightness
2:15 Tone Mapping Algorithm
2:25 Exposure & Details
2:39 Ending
*References*
https://learnopengl.com/Advanced-Lighting/HDR
#opengl #opengltutorial #computergraphics #cpp #visualstudio #3dgraphics #HDR