In this tutorial I'll show you how to move from the default boring 2D space to 3D with perspective in OpenGL.
*Source Code and Texture*
https://github.com/VictorGordan/opengl-tutorials
*glm Library*
https://glm.g-truc.net/0.9.9/index.html
*3Blue1Brown's Linear Algebra Playlist*
https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab
*OpenGL Documentation*
https://www.khronos.org/registry/OpenGL-Refpages/gl4/
*Discord Server*
https://discord.gg/NtPwH5BCfb
*Patreon*
https://www.patreon.com/victorgordan
*Timestamps*
0:00 Introduction
0:10 Correction
0:22 Matrices
0:56 GLM
1:25 Coordinate Types
2:34 Transformation Matrices
3:12 Matrix Initialization
3:40 View & Projection Matrices
5:15 Importing Matrices
5:52 Matrices Final Multiplication
6:06 Pyramid
6:40 Rotation & Timer
7:10 Depth Buffer
7:35 Ending & Comments
*References*
https://learnopengl.com/Getting-started/Coordinate-Systems
https://learnopengl.com/Getting-started/Transformations
https://www.khronos.org/registry/OpenGL-Refpages/gl4/
#opengl #opengltutorial #computergraphics #cpp #visualstudio