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OpenGL Tutorial 7 - Going 3D

70.1K views
Feb 12, 2021
8:00

In this tutorial I'll show you how to move from the default boring 2D space to 3D with perspective in OpenGL. *Source Code and Texture* https://github.com/VictorGordan/opengl-tutorials *glm Library* https://glm.g-truc.net/0.9.9/index.html *3Blue1Brown's Linear Algebra Playlist* https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab *OpenGL Documentation* https://www.khronos.org/registry/OpenGL-Refpages/gl4/ *Discord Server* https://discord.gg/NtPwH5BCfb *Patreon* https://www.patreon.com/victorgordan *Timestamps* 0:00 Introduction 0:10 Correction 0:22 Matrices 0:56 GLM 1:25 Coordinate Types 2:34 Transformation Matrices 3:12 Matrix Initialization 3:40 View & Projection Matrices 5:15 Importing Matrices 5:52 Matrices Final Multiplication 6:06 Pyramid 6:40 Rotation & Timer 7:10 Depth Buffer 7:35 Ending & Comments *References* https://learnopengl.com/Getting-started/Coordinate-Systems https://learnopengl.com/Getting-started/Transformations https://www.khronos.org/registry/OpenGL-Refpages/gl4/ #opengl #opengltutorial #computergraphics #cpp #visualstudio

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