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Organising With Panels & Boxes - #10 Unreal Engine 4 User Interface Development Tutorial Series

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May 4, 2018
4:55

Here we take a look at how we can organise our content within our widget blueprints using panels and boxes. We also cover some of the main settings which allow us to define the behaviour of content within our panels such as alignment and fill. UI Resources: https://drive.google.com/file/d/1ORhz-wmSAFYdPQUZNi8O32d2KnOGAPBn/view?usp=sharing ♥ Subscribe for new episodes weekly! http://bit.ly/1RWCVIN ♥ Don't forget you can help support the channel on Patreon! https://www.patreon.com/virtushub ♥ Join the Virtus Dev Squad Discord: https://discord.gg/hs37bev Virtus Learning Hub // Media ● Facebook Page - https://www.facebook.com/VirtusHub ●Twitter Page - http://www.twitter.com/virtushub ● Website - https://www.virtushub.com/ ------------------------------------------------------------ My Recommended Desktop Setup: GTX 1060 http://amzn.to/2CTTaoS AMD Ryzen 5 1500X http://amzn.to/2Cq8to1 RAM Corsair 8 x2 http://amzn.to/2CGSIO1 Corsair CX750M http://amzn.to/2CsVQc3 Case NZXT Phantom 410 http://amzn.to/2CsVQc3 Motherboard MSI Tomahawk http://amzn.to/2CsVQc3 Corsair h110I Liquid Cooler http://amzn.to/2CsVQc3 Blue Yeti Pro Microphone http://amzn.to/2CqPKsA Rode PSA1 Boom Arm http://amzn.to/2AvXuaU 2TB HDD + 128GB SSD

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