osu! is a rhythm game where you click a circle to the beat. It's ranking system is based off how much PP you have. PP is earned through playing maps, and how much is rewarded is calculated through a complex system taking the difficulty of a beatmap and how well the player played the map into account.
The problem however, is that it is (still) flawed. And this video, I will go over why, how and what is wrong with it currently, even after the Combo Scaling Removal rework is put into place.
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Discord: https://discord.gg/gnQFKvRcnX
I also often stream at https://www.twitch.tv/panguklive
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Music:
https://www.youtube.com/@fai_musics
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