[OutFox aV Conversion] overcomplexification (Rya + YOSEFU, OISRT)
Original file by YOSEFU & Rya: https://www.youtube.com/watch?v=lSJGaqmWn-g OutFox aV Download: https://drive.google.com/file/d/12jBKLkVT7oNDqD-DisxQDr9Rbm9rE8b5/view?usp=sharing Notes: Let's see how well you handle this persistence of vision. Requested indirectly by "Chegg", "Dancing Maractus", "Yasmyn64", "Kenneth Lias", "mrcool909090" and "Peka". Go check out YOSEFU and Rya! https://www.youtube.com/@Y0SEFU https://www.youtube.com/@Jecket22 Lots of very cool files, both cool people. Another rather old port that I also wanted to use as an example of the extra column-specific mods. Simfile changes: I got an ssc because I need lua and not xml Visual changes: the BG scrolling probably kinda depends on fps a bit... The BG no longer depends on your theme's background. I refuse to let the theme affect this. Mod changes: Consistent drawsize Added the relevant stealthglow mods because they work a little bit different from nITG Converted square & digital periods to SM5 equivalents Internal changes: Removed unused functions Incremented columns GAMESTATE:GetCurMusicSeconds() becomes SongPosition:GetMusicSeconds() Attempted scaling fov Scaled position and zoom The comicly large quad doesn't need a zoom of 9999, (screen size)*6 is enough Attempted making the proxy wall transition between width and 4:3 positioning Needed to make some Random Value Tables (this was before I called them that) I moved a stealth & dark to be 2 beats earlier poptions splines are done using floating point, not magnitude Needed to *-1 some rotz because of negative zoomy Have problems getting this to work, or want me to convert something to SM5? Let me know! If you want to support me, I have a Ko-Fi and Patreon! https://ko-fi.com/mrthatkid4 https://patreon.com/mrthatkid4
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