Want shader breakdowns, WebGPU experiments, and Three.js tips?
๐๐ป https://threejsroadmap.com/join-newsletter
๐ป SOURCE CODE
https://github.com/dgreenheck/isometric-rpg
๐ฎ LIVE DEMO
https://dgreenheck.github.io/isometric-rpg/
โถ๏ธ PLAYLIST
https://www.youtube.com/playlist?list=PLtzt35QOXmkKkZL63E3IXDxqvP13MHyTE
๐ PATHFINDING VISUALIZER
https://qiao.github.io/PathFinding.js/visual/
0:00 Recap
1:38 Visualizing Dijkstra Search
5:15 Visualizing A* Search
7:23 Dijkstra vs. A*
10:24 Let's Get Started!
12:51 Implementing World getObject()
23:07 How to Solve Hard Problems
24:47 Lunch Break!
25:45 Implementing Pathfinding getNeighbors()
26:38 Why Not Typescript?!
45:07 Testing Dijkstra Implementation
49:41 Reconstructing the Path
58:14 Avoiding Obstacles
1:01:11 Visualizing the Path
1:04:28 Squashing Bugs
1:12:43 A* Search Heuristic
1:17:07 Player Following Path
1:23:26 Next Video Topic: Actions!