Peak Wolfpack Demonstration
https://imgur.com/a/BIRgYeR - Jpegs of fleet details. Hyperions are not meant to be optimal, I just slapped on PCL for the fireworks show. This video is meant to show as evidence to support the strength of wolfpack doctrine for endgame threats. Whenever a player asserts something isn't viable when it is, proof helps. Plus I wanted to make sure I wasn't hallucinating that hyperions could take on over 1k dp of remnants. Obviously a player isn't normally going to fight over 1,000 DP of remnant enemy ships at the same time. You can take less hyperions to save on supplies and just fight smaller fleets, like full strength Ordos. This also removes the need for mercenaries to maximize wolfpack. 16 Hyperions, 1 atlas (efficiency mod) 1 prom (efficiency mod) 2 ox (efficiency mod) and the Makeshift Equipment skill comes in at 14 supplies/day. 11 Hyperions instead with the same fleet comes in at 8.7 supplies/day, very manageable. The only mods used for this were "lightshow", "console_commands", (to spawn stuff in so i can test fast) "DetailedCombatResults", (that's the combat result screen at the end) "lazylib", "speedUp", "shaderLib", "ShipCatalogVariantEditor" (to post screenshots of ships to discord fast) I also replaced some of the starsector portraits because I didn't like some of them.
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