Physics-Based Vehicles IMPROVED in Unity | Programming Projects 2.4
A physics-based vehicle in Unity3d! The game uses realistic physics to simulate lift and drag, similarly to Kerbal Space Program (KSP). It works for many different types of vehicles, such as cars, airplanes and rockets. It's basically realistic vehicle physics in Unity. I've done a lot of programming since the last episode and in this video, I show you what I've improved. In the future, I intend to use this vehicle on my level of detail (LOD) planet. "Hmmm" -me, always Github repo: https://github.com/HolmanDev/Physics-based-vehicles Vander's YouTube channel: https://www.youtube.com/channel/UCqrFzplmbGNcX04DHvhp4mQ Vander's Github: https://github.com/Val7498 ▷Subscribe: https://www.youtube.com/channel/UCeKXCr7SbH7i9T98Qg43ylA ▷Twitter: https://twitter.com/SimonJHolmqvist ▷My previous video in this series: https://youtu.be/H-nVI3oyxNk ▷Some other game development channels that you should check out Dani: https://www.youtube.com/channel/UCIabPXjvT5BVTxRDPCBBOOQ Brackeys: https://www.youtube.com/user/Brackeys Sebastian Lague: https://www.youtube.com/user/Cercopithecan Jabrils: https://www.youtube.com/channel/UCQALLeQPoZdZC4JNUboVEUg ▷All music is from the YouTube audio library ▷What I use to make my games Game engine: Unity 2019.2.8f1 IDE: Visual Studio 2019 3D models: Blender SFX: Audacity and freesound.org ▷My LOD planet series (also knows as Programming Projects 1.x) Level Of Detail Planets in Unity #1 | Quadtrees and basics https://youtu.be/lThxbFvbRew LOD Planets in Unity #2 | Culling and Performance https://youtu.be/r2CeFOavfdM LOD Planets in Unity #3 | Edge Fans https://youtu.be/YueAtA_YnSY LOD Planets in Unity #4 | Terrain and Normals https://youtu.be/-bRw9s4ArJM LOD Planets #5 | Texturing | Programming Projects 1.4 https://youtu.be/hw2yDdcHn6g Complete playlist: https://www.youtube.com/playlist?list=PLwRBcuYHwOZ9QVCaZWChCugGIsWuUaTZA
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