Physics in Bevy: What is Bevy Rapier
is this video I go over bevy rapier what it is how it works and why you should use it, in future videos ill dive into how to use it 00:00 Intro 01:30 What is it? 05:04 How to use the API 08:30 Why use Rapier? 09:42 Settings 11:18 Events 11:56 NexTime Patreon = https://www.patreon.com/PhaestusFox BevyRapier = https://github.com/dimforge/bevy_rapier BevyEngine = https://bevyengine.org/ Plugins I'm using: Bevy Snippets - suggested by Pixl - https://marketplace.visualstudio.com/items?itemName=pixl.bevy-snippets Rust Extension Pack - https://marketplace.visualstudio.com/items?itemName=Zerotaskx.rust-extension-pack Error Lens - https://marketplace.visualstudio.com/items?itemName=usernamehw.errorlens Stock Images from https://unsplash.com/ list of all components: [[Joints]] [[Character Controller]] [[Velocity]] [[RigidBody]] [[AdditionalMassProperties]] [[ReadMassProperties]] [[LockedAxes]] [[ExternalForce]] [[ExternalImpulse]] [[GravityScale]] [[Ccd]] [[Dominance]] [[Sleeping]] [[Damping]] [[TransformInterpolation]] [[RigidBodyDisabled]] [[Collider]] [[ColliderScale]] [[Sensor]] [[ColliderMassProperties]] [[Friction]] [[Restitution]] [[ActiveCollisionTypes]] [[Group]] [[CollisionGroups]] [[SolverGroups]] [[ActiveHooks]] [[ActiveEvents]] [[ContactForceEventThreshold]] [[CollidingEntities]] [[ColliderDisabled]] [[ColliderDebugColor]] #Bevy #GameDev #bevyengine
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