PILOT | Decision Scene Test | Quill
This will be the most important scene in Pilot. If I can make this work then the rest should fall into place. It has a long way to go (script is WIP) but the project finally has a pulse. For the voices I used speech to speech synthesis (my voice performances with filters layered on). Only to flavor the characters. This animatic will eventually help me direct voice actors. It desperately needs their performance. More detail on how I planned this scene on my website. https://www.mattschaeferdesign.com/vr-narrative Since VR has a hard time translating to 2D I decided to capture multiple viewpoints and edit them together for this video. Kinda like filming a set with a multi cam setup. Learnings: The only way I can ever finish Pilot is to animate characters via pose to pose. No lip syncing. Maybe add some inbetweens after release if I have the energy. I got better at pose to pose animation and walk cycles through this animatic but I have a long road of improvement ahead. Another thing I learned here is to use the background ambience to reinforce tension. Like in Alien I used a rhythmic industrial “heart beat” pulse for the ship's ambience. I made it increase/decrease “heart beat” tempo based on the group's mood. Oddly enough I got this idea from how the cowbell pitch changes melodically throughout the song “Owner of a Lonely Heart” by Yes. I also increased the background presence during pauses to increase the “silence” and uneasiness. Updates: - After this test I made the script more coherent and sharp. It was hard to follow since I was leaving out specifics that glued things together. I trimmed pauses and reduced character dialog to shorter burst. You can really feel when things get too long in VR. Especially in the middle of this scene. Expressionless faces don't help either. There's not much for the audience to study during the longer portions. - I added more foreshadowing to what the characters will face later on. The first draft retreaded too much territory from Alien and was way too bloated. It's sharper and more focused now. - The main climax of this scene is still not yet justified. The middle part of the convo goes a little off track making it harder to snap back in. Maybe actor performances can help set up the main line. Or the scenes leading up to this one could have little seeds planted to help set things up. Not sure yet but this is where I need to focus next. --- MY LINKS: Oculus Creator Portfolio: https://creator.oculus.com/community/219824702377732/ Website: http://www.mattschaeferdesign.com/ Instagram: https://www.instagram.com/matt.schaefer.design/ QUILL LINKS: Check out the Virtual Animation FB Group for more awesome Animations created in VR! https://www.facebook.com/groups/virtual.animation/ Learn how to master Quill at the Virtual Animation YouTube channel! https://www.youtube.com/channel/UCOQaCGamrtAB0m56Vg28YYQ/videos For beginners check out the Animbrush Academy: https://www.youtube.com/c/AnimbrushAcademy Getting started? Go check out Goro Fujita's tutorial: https://youtu.be/HWHiSCt1oBk?si=25paNMqmU6tZbSnY Quill Website https://quill.art/ MY PC SPECS: RTX 2080 Super GPU, Intel i9 CPU, 32gb RAM, 250gb SSHD running the OS. #quillvr #vranimation #madeinvr
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