I'm pivoting my hacking game Project Hack from Unity to web technologies—React, TypeScript, and Vite.
This shift lets players write JavaScript scripts to hack in-game, using the Monaco editor and a custom terminal. I'm building for desktop with Tauri and adding D3.js for network visualizations.
The game now supports multiple playstyles: click-based or code-based hacking. It's live on itch.io (https://pwitham.itch.io/projecthack) in early development. This approach eliminates engine constraints and accelerates feature development.
Check it out at projecthack.net (https://www.projecthack.net) and share your feedback!
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Episode link: https://play.headliner.app/episode/31440402?utm_source=youtube
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Pivot to Web-based Tech for Scripting in Project Hack | NatokHD