I have this concept about a quality in TTRPG's that I call Player to Setting Fidelity. What I'm talking about is how directly players' moves in a TTRPG affect the setting. I explore this concept in this video.
Dragon Dreams provides musings about Tabletop RPG's, Dungeons and Dragons, and the OSR. Art by Noah Fischer. Music by Lew Richmond (visit his music channel: https://www.youtube.com/@MusicofLewRichmond-oi3xv)