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Pokemon Blue - Random Memory Corruption (ASM hack)

11.3K views
Oct 26, 2014
14:51

Every 17 ms, there's aproximately a 1 in 4 chance that a random byte in memory (WRAM area in the range C000 - DEFF) gets corrupted, that is, overwritten with a random value. Implementing this hack (in hex): Starting at address 0040, write: C3 A6 3F C3 24 20 Starting at address 3FA6, write: F5 C5 D5 E5 CD 5C 3E E6 03* A7 20 14 CD 5C 3E E6 1F C6 C0 67 FE DF 28 F4 CD 5C 3E 6F CD 5C 3E 77** E1 D1 C1 F1 C3 43 00 *Try 07 for slower glitching (1 in 8 chance) and 01 for even faster glitching (1 in 2 chance). **Alternatively, try 34, 35, 70, 71, 72, or 73.

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Pokemon Blue - Random Memory Corruption (ASM hack) | NatokHD