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POLISHING - Endless Runner Tutorial in Unity #39

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Mar 11, 2021
15:50

Polishing means taking all the features already made and making them better and prettier. Adding quality of life changes that help the user get a better user-experience. Check the timestamps to see which improvement may interest you. This is a tutorial series in Unity on how to make a 2D endless runner for mobile. This series is based on a game that I've already published on the Play Store, BoatVenture. //My game BoatVenture https://play.google.com/store/apps/details?id=com.rickysgames.BoatVenture&gl=IT //Teaser trailer of AAA, my new upcoming game https://www.youtube.com/watch?v=NQ0hE-7M5n4 //Discord server! Chat me up for programming tips and help! https://discord.gg/yaQ6attaZa //Twitter! I post updates on my new game AAA and any new video coming out https://twitter.com/RickyGameDev //Timestamps 00:00 Intro 00:13 What is polishing? 00:42 Animation on new enemy unlocked 04:13 Setting the "yards to be at to increase difficulty" value 04:30 Randomly flipping the sprite of entities 06:21 Adding a "tap to continue" text to the NPC 08:19 Improving the shop UI with color gradients 09:01 Adding Shadow component to the shop UI 10:03 Adding Change Language and Repeat Tutorial buttons 11:46 Adding item descriptions to the shop 14:06 Adjusting the shop anchors //Wanna grab my entire project through Github? https://github.com/Ordaricc/Youtube-Runner //People I think are cool that inspire me ➞ Brackeys, great tutorials easy to follow: https://www.youtube.com/user/Brackeys ➞ DaniDev, young guy with crazy game ideas: https://www.youtube.com/channel/UCIabPXjvT5BVTxRDPCBBOOQ ➞ CodeBullet, kinda obsessed with re-making Snake, but really charismatic: https://www.youtube.com/channel/UC0e3QhIYukixgh5VVpKHH9Q ➞ Carykh, crazy smart guy that tries to machine-learning everything https://www.youtube.com/user/carykh //Music used ➞ Outro music: Cartoon Villains by Ricky Dev //spaghetti bio here Hi, I'm Ricky. Today I'm making games, tomorrow who knows. I'm a 23M from Italy, trying to make it as a videogame designer and programmer. Ciao!

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