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Crystals are tedious to create by hand, especially if you want to create lots of them. In this tutorial Manuel looks into how to create a procedural crystal generator from start to finish using Blender 4.3 Geometry Nodes. We‘ll create detailed geometry with internal crystal structures and then use a dispersion shader in Cycles.
Chapters:
0:00 Intro
0:15 basic Crystal Shape
7:18 Adding details
11:57 Adding internal structure
19:36 Prep for Shading
23:37 Shading
27:00 Better Crystal Shader