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Procedural Generation with Unity - Endless Starfield

3.7K views
Nov 21, 2020
17:29

In this video we create an infinite starfield with procedural generation. We will look at several ways to create a unique seed from the x and y coordinate and use it to create a persistent universe. Thanks to Javidx9 https://www.youtube.com/channel/UC-yuWVUplUJZvieEligKBkA for letting me do a port of his idea from C++ to Unity. Credit at the end of the video. GitHub: https://github.com/Coderious-GitHub/StarSystem_ProcGen Pairing Function: https://en.wikipedia.org/wiki/Pairing_function Piskelapp: https://www.piskelapp.com/ Related Unity Libraries: Tilemaps: https://docs.unity3d.com/2020.1/Documentation/ScriptReference/Tilemaps.Tilemap.html Perlin Noise: https://docs.unity3d.com/2020.1/Documentation/ScriptReference/Mathf.PerlinNoise.html License and attribution: (intro/outro) The Road by Punk Rock Opera is licensed under a Attribution License. (background music) L A T E N C Y by Mystery Mammal is licensed under a Attribution License. https://creativecommons.org/licenses/by/4.0/

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