In this video, I demonstrate a Procedural Hand IK system that allows characters to interact with walls and objects dynamically, using Animation Rigging in Unity. The system detects nearby surfaces and adjusts the character’s hand positions in real-time.
The first part shows the system working in-game, and the second section breaks down the full implementation logic behind it.
⏱ Timestamps:
00:00 – Demo: Hand IK Environment Touch in Action
00:45 – Implementation Breakdown / Logic Explained
Procedural Foot IK: https://youtu.be/p70Vj-c9eLA?si=9kaDmLoSGOQxm3uL
BGM used: https://pixabay.com/music/future-bass-future-design-344320/
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Procedural Hand IK for Environment Touch in Unity | NatokHD