Procedural Level and NavMesh Generation | AI Series Part 13 | Unity Tutorial
Learn how to make a simple linear procedural level based on a set of prefabs that our same player we've been using in the AI Series can click to move on. Since the level is procedural and we're generating the world from Object Pooled prefabs, we also have to dynamically generate the NavMesh as the level is expanded and changed. To do this we're using the NavMeshSurface's BuildNavMesh function to procedurally update the NavMesh. Want Part 12? https://youtu.be/BFT8Fa4ZsMk Want Part 14? https://youtu.be/RuoK7w1OIT0 As usual with the AI Series, we're using the NavMesh Components: https://docs.unity3d.com/Manual/NavMesh-BuildingComponents.html not the built-in navigation system. 👨💻 As always, all code from this video is available on GitHub: https://github.com/llamacademy/ai-series-part-13. But remember, that repository is where this video ENDS! If you want to follow along, check out https://github.com/llamacademy/ai-series-part-12 and make a new scene! 🏷️Save 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: https://www.jetbrains.com/store/?section=personal&billing=yearly 🧡 Believe in LlamAcademy's mission and have received value from the videos? Here's how you can show your support: 🌟 Patreon: https://www.patreon.com/llamacademy 🌟 YouTube Member: https://www.youtube.com/channel/UCnWm6pMD38R1E2vCAByGb6w/join or click the Join button on any video 📚 Take my Unity ShaderGraph Course: https://www.gamedev.tv/p/unity-shader-graph?affcode=45216_kuvg0bp7 👕 Get yourself some LlamAcademy merch: https://llamacademy.myspreadshop.com/ 💸 Use my Affiliate Link for Humble Bundles https://humblebundleinc.sjv.io/9g4ak4 💸 Publisher Sale! 50% OFF an entire publisher's Assets! Publisher changes weekly! https://assetstore.unity.com/publisher-sale?aid=1101l9QvC (affiliate) 💸 Save up to 50% on NEW Assets: https://assetstore.unity.com/?new_sale=true&orderBy=1&aid=1101l9QvC (affiliate) Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase. Chapters: 00:00 Intro 01:25 Scene Setup 02:03 Floor Section Setup 04:04 FloorSection.cs 04:51 FloorEndTrigger.cs 06:03 Hooking up Floor Section Scripts 06:29 FloorManager.cs - Procedural Level and NavMesh Generation 16:52 Set Up Scene 17:20 Demo 19:00 Closing
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