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Procedural Plexus Effect | Maya And Arnold Renderer | Tutorial

4.6K views
Apr 24, 2026
16:11

In this tutorial, I break down how to create a procedural Plexus-style effect in Autodesk Maya using MASH, Trails, and Dynamics. You’ll learn how to generate connected particle networks, control motion, and build a clean, scalable setup for FX shots. This workflow is fully procedural, so you can art-direct the look without rebuilding from scratch—perfect for motion graphics, abstract FX, and cinematic shots. 🎨 My Artist Toolkit — Take What's Useful → reimagine-fx.gumroad.com 📺 Full Courses on Skillshare → skillshare.com/en/user/reimaginefx FIND ME HERE 📸 Instagram → ReimagineFx 🎥 Vimeo → Reimagine Fx 🎬 YouTube → Reimagine Fx 💼 Facebook → ReimagineFx 🐦 Twitter/X → Reimagine Fx 💬 Discord → Reimagine Fx Community 💌 Collabs & Business → www.reimaginefx.com ⏱ CHAPTERS 00:00 Introduction 00:29 Mash Network 01:10 Random Node 01:23 Offset Node 01:55 Dynamics Node 02:30 Trails Node 04:55 Manipulating Dynamics 06:35 Understanding Trail Modes 10:35 Dynamic Plexus Effect(Animation) 15:17 Final Thoughts ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ #maya #arnold #arealight #3dlighting #hdri #blender #houdini #cinema4d #redshift #cycles #3d #cgi #rendering #reimaginefx #mayatutorial

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Procedural Plexus Effect | Maya And Arnold Renderer | Tutorial | NatokHD