In this tutorial, I break down how to create a procedural Plexus-style effect in Autodesk Maya using MASH, Trails, and Dynamics. You’ll learn how to generate connected particle networks, control motion, and build a clean, scalable setup for FX shots.
This workflow is fully procedural, so you can art-direct the look without rebuilding from scratch—perfect for motion graphics, abstract FX, and cinematic shots.
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⏱ CHAPTERS
00:00 Introduction
00:29 Mash Network
01:10 Random Node
01:23 Offset Node
01:55 Dynamics Node
02:30 Trails Node
04:55 Manipulating Dynamics
06:35 Understanding Trail Modes
10:35 Dynamic Plexus Effect(Animation)
15:17 Final Thoughts
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