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Programming a New Game for the Commodore 64

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Jul 31, 2021
9:31

Here's a quick overview of my work-in-progress taxi/gravity-style game for the Commodore 64. Some of the referenced software, articles, videos, etc.: Slither 64 source code: https://github.com/skrasser/slither_c64 Building a C64: https://www.skrasser.com/blog/2021/03/14/c64-build-video/ TCL on the C64: https://www.skrasser.com/blog/2021/02/20/6502-scripting-a-tcl-shell-on-the-commodore-64/ Space Taxi: https://www.lemon64.com/?mainurl=https%3A//www.lemon64.com/games/details.php%3FID%3D2393 TurboRaketti: http://www.turboraketti.org/tr/index_e.html CharPad Free editor: https://subchristsoftware.itch.io/charpad-free-edition 0:00 Intro 0:29 Some prior C64 projects 1:29 Space Taxi 2:10 TurboRaketti 2:49 Crazy Taxi 3:52 The first cut at "Cab Hustle" 4:28 Making the player sprite using Aseprite 5:29 Making the map using CharPad 5:45 Adding multiple rooms 6:09 Playing the current version of "Cab Hustle" Music: Kreuzberg Nights by Futuremono

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Programming a New Game for the Commodore 64 | NatokHD