In this challenge, we learn and program the Perlin Noise algorithm, which is primarily used for terrain, texture, and other forms of procedural generation. Its goal is to create a natural feel of patterns that align better with real life in comparison to random generation.
• Fade Function: https://www.wolframalpha.com/input/?i=plot+6*t%5E5+-+15*t%5E4+%2B+10*t%5E3+from+0+to+1
• Hash Value Pastebin: https://pastebin.com/3RRSQ6Ew
• Image Library Video: https://youtu.be/OD4Y7g_Q9Tc
• Image Library File: https://github.com/michaelg29/yt-challenges/blob/master/18%20-%20BMP%20Images/image.hpp
• Image Header File: https://github.com/michaelg29/yt-challenges/blob/master/18%20-%20BMP%20Images/bmp.h
• Original implementation by Ken Perlin: https://web.archive.org/web/20150522225338/http://mrl.nyu.edu/~perlin/doc/oscar.html#noise
• Good description of algorithm: https://web.archive.org/web/20150607183420/http://webstaff.itn.liu.se/~stegu/TNM022-2005/perlinnoiselinks/perlin-noise-math-faq.html
• Website: https://michaelg29.github.io/
• Twitter: https://twitter.com/MichaelGrieco10
• Discord: https://discord.gg/Uj54bDF
• This Github Repo: https://github.com/michaelg29/yt-challenges
• This Playlist: https://www.youtube.com/playlist?list=PLysLvOneEETP-XQZQ6VTdMIHmxbGxX6nX
Listened to the Minecraft OST by C418 (c418.org).