Hey all! In this update I'm sharing the latest in COMBAT!
First, I created this small chicken that moves randomly within an area, so we can attack it and have a moving target. Then, on to implementing melee combat skills!
Working towards this was a lot more complex than I had initially anticipated. I had to refactor the way movement was handled so skills can control their own movement instead of relying on skill activation only when it's the right tick to execute the skill.
More to come on combat-related functionality soon!