Projectile - Coding and Juicing
This video looks at "Juicing" up a projectile with a muzzle flash, SFX and a trail renderer. The SFX and muzzle flash are handled via a flow macro using Bolt visual scripting. Bolt on the Asset Store: https://assetstore.unity.com/packages/tools/visual-scripting/bolt-87491?aid=1100lHSw Discord: http://discord.onewheelstudio.com Patreon: https://www.patreon.com/onewheelstudio Twitter: https://twitter.com/OneWheelStudio Devlog: https://onewheelstudio.com/ Twitch: https://go.twitch.tv/onewheelstudio Free assets used for the tutorial. Terrain: https://app.box.com/s/bnq053yaf0qsw76w2b93muho0itg075i Character Assets: https://assetstore.unity.com/packages/3d/characters/toony-tiny-ww1-soldiers-demo-115694?aid=1100lHSw Environment: https://assetstore.unity.com/packages/3d/polygon-city-pack-environment-and-interior-free-101685?aid=1100lHSw Environment: https://assetstore.unity.com/packages/3d/vegetation/poly-style-vegetation-pack-104112?aid=1100lHSw Water: https://assetstore.unity.com/packages/vfx/shaders/water-effect-fits-for-lowpoly-style-87810?aid=1100lHSw Rocks: https://assetstore.unity.com/packages/3d/props/exterior/low-poly-styled-rocks-43486?aid=1100lHSw SFX: https://assetstore.unity.com/packages/audio/sound-fx/action-sfx-vocal-kit-62378?aid=1100lHSw Icons: https://assetstore.unity.com/packages/2d/gui/icons/simple-vector-icons-101218?aid=1100lHSw Font: https://www.dafont.com/cleanwork.font #boltvisualscripting #gamedevelopment #UnityTutorial #bolttutorial #unitytutorial
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