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PsyDuck Hunt Tutorial - Episode 10 - Throwing a Pokéball

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Sep 24, 2022
1:03:25

In this module we are going to take a closer look at the physics options that Unity provides and combine them with a throwing animation event to throw a Pokéball. Goals Understanding the different physics bodies provided in Unity Know how to add physics force to an object Know how to instantiate and clean up objects Know how to use animation events Timestamps 0:00 Intro 0:42 Animating a Pokéball with Blender 22:27 Rigidbody and Sphere Colliders 25:30 Adding a throw state to the trainer Animation Controller 33:35 HasExitTime 37:38 Animation Events 44:46 Instantiating GameObjects 53:02 Physics.Impulse() 1:03:10 Wrap-up

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PsyDuck Hunt Tutorial - Episode 10 - Throwing a Pokéball | NatokHD