This is a resulting video by doing some composition on the scene setup from the Quick Camera Tracking with COLMAP for Blender by Exploiting 3D Gaussian Splatting Process video.
For this render, I used a simple shadow catcher, a simple holdout mesh, two area lights and three digital apples.
Arguably the holdout could be more refined; Notice additional color toning and film effects and lighting adjustments can make the result look better.
Original video: https://youtu.be/ZadZ0XI0rqk
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Quick Camera Tracking - Naive Composition Result | COLMAP | Motion Tracking | VFX | NatokHD