Quick guide for making mods with the SPORE ModAPI
The SPORE MODDING EXPERIENCE: Timestamps: 0:00 - Installing the SporeModAPI Launcher Kit 1:59 - Installing Visual Studio 4:53 - (OPTIONAL) Installing SporemodderFX 7:30 - Installing Github Desktop 9:04 - Installing the SporeModAPI VS Extension 10:00 - Setting up the local repository 13:11 - Setting up Visual Studio 15:57 - Introduction to the VS Editor (Hello World) 18:30 - Creating our Cheat 23:16 - Introduction to Simulator Systems 26:46 - Creating the Simulator System 35:40 - Creating new Methods 37:18 - Introduction to Instancing our Simulator System 39:02 - Creating our Simulator System Instance 43:22 - DeNether moment 45:02 - Introduction to Debugging 48:14 - How it feels to create Spore Mods The updated PDF Tutorial based off of this guide: https://emd4600.github.io/Spore-ModAPI/_installation.html First have a working version of SPORE + GALACTIC ADVENTURES (GoG preferably because it works straight out of the box) Then install the Spore Mod API Launcher Kit: https://davoonline.com/sporemodder/rob55rod/ModAPI/Public/ Next install Visual Studio (NOT Visual Studio Code): https://visualstudio.microsoft.com/vs/ When installing it for the first time it will give you a bunch of options. Select these options: • Desktop development with C++ • (Optional) Game development with C++. Then install SporeModAPI addons for Visual Studio: https://marketplace.visualstudio.com/items?itemName=emd.modapisdk Next get Github Desktop, and (Optionally) create a Github Account: https://desktop.github.com/download/ Optionally if you wish to create .package mods with SporemodderFX • First install the Java 11 binaries from Microsoft: https://aka.ms/download-jdk/microsoft-jdk-21-windows-x64.msi • Then download SPOREMODDERFX Itself https://emd4600.github.io/SporeModder-FX/ Now first we go to github and pull https://github.com/emd4600/Spore-ModAPI.git We go into the projects folder and make sure everything is fine and dandy. We then create a new project.
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