Quick optimization tips for Blender, learn how to decimate your scene to lower your poly count and how to merge objects that share the same material to reduce your draw calls.
I’ve since created an add-on called AP GameTools which has organization, decimation, and export tools for Unity, Unreal, and Godot, you can get that here:
https://blendermarket.com/products/ap-gametools
00:00 - Intro
00:19 - Merge by Distance
03:45 - Decimate geometry without Decimate modifier
05:28 - Merge Materials