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Quick Simon Divergent x100 HP | Clair Obscur E33

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Jan 16, 2026
11:36

0:00 Preview and Intro 1:03 Build 2:07 Phase 1 6:03 Phase 2 10:46 Outro Thanks to @jaffinator2166 for suggesting to use Break Point + End Bringer + End Slice! *Alternative builds in the pinned comment!* https://docs.google.com/spreadsheets/d/e/2PACX-1vT57Q4iPGKS3zmo7ZWzBdhFasdJtzA4mFk04GW-ITAIVViE1zrzPoGPFVUoNtS13vKFk9AbZwE3u2KX/pubhtml?gid=1440268999&single=true *NG Speed* - Simon NG has 4330 Speed, 2598 with Greater Slow (-40%). - To out-Speed him, you need 1644 Speed with Rush (+33%) and Greater Rush (+25%). - 99 Luck and Agility give 1274 Speed, so you need Pictos for the missing 370. - Sciel and Maelle need a bit more, because their weapons don't scale with both Agility and Luck. - In the video, I didn't care about Maelle being faster than Simon (sometimes Simon plays twice in a row against her). I just gave her Pictos to get to 1267, to be close to Lune's Speed (1274 Lune). - Monoco and Verso have 1820 and Sciel 1807 (with Pictos). - In hindsight, it would have been better to exactly match Speeds: Sciel's = Monoco's = Verso's, and Maelle's = Lune's. For that, just reduce Lune's, Monoco's, and Verso's Luck or Agility. *NG+5 Speed* - Simon NG+5 has 13434 Speed, 8060.4 with Greater Slow (-40%). - To keep him stunlocked, Verso needs 5101.5 Speed with Greater Rush (+58%). - 99 Luck and Agility give 1274 Speed. - With high-level high-Speed Pictos, reaching 5105.5 is not a problem, see https://www.youtube.com/watch?v=8DzIx0cGKic - Prioritize Verso's Speed, then Sciel's, then Monoco's. It is ok if Monoco plays half turns, because he doesn't need to apply Slow at every turn. *Build Notes* - [Maelle] Roulette deals 25% more damage on average: 2 x 0.5 + 0.5 x 0.5 = 1.25. - [Maelle] Draining Cleanse removes Feint's Barbapapa but consumes 1 AP, reducing Esqium's buff. To fix this, equip Energizing Gradient (triggered by Gradient Overcharge). More info in the description here https://youtu.be/aIx4POp9WK8 - [Maelle] Rewarding Mark + Burning Mark + Energizing Burn + Energy Master to gain AP during Burning Canvas for Powered Attack. - [Maelle] Powerful Mark + Rush On Powerful + Shell On Rush to keep Egide (Shell). - [Lune] Marking is her priority (better Marked than Defenceless). - [Verso] Sireso has three bugs. First, Powerful cancels it (don't trigger Powerful on Sciel). Second, Verso can't die with Auto Death (Inverted Affinity + Healing Tint is ok). Third, Verso can't have Auto Powerful (Powerful Revive or SOS Power are fine). - [Verso, Monoco] If you don't have a Strong Healing Tint, equip Effective Heal to die while Inverted. - [Monoco, Verso] Powerful Mark + Rush On Powerful + Longer Rush to always have Rush. The Mark is not removed when hitting Invulnerable enemies (Simon, Clea). - [Sciel] No Powerful because of Sireso's bug. - [Monoco, Verso] No Auto Death because Simon's erase happens before Second Chance is triggered at the beginning of the second phase. *End Slice* - Its damage is multiplied by (1 + 0.2 x FORETELL), while Twilight buff is (1 + 0.25 x CHARGES). - FORETELL is the total number of Foretell _consumed_ during the fight (not the ones currently on the enemy). - If you always apply 10 Foretell before Harvest: (1 + 0.2 x CHARGES x 10) x (1 + 0.25 x CHARGES). - The x10 multiplier tells how massive the buff given by Foretell consumption is. - https://youtu.be/2XUOgto-TXI *Simon's Mechanics* - He always attacks first with his lightspeed attack. - He plays a turn immediately after a character dies. If you have Auto Death + Revive Paradox, he'll play twice at the beginning instead of once. - The last hit of the lightspeed attack and Sword of Lumiere erases from the Canvas. - Except for his very first turn, he uses these attacks only during the second phase. - If you Break him, he becomes Invulnerable, and he will become vulnerable again only after he attacks. - If you stunlock him, he will stay Invulerable "forever". You HAVE TO let him un-Stun and attack to make him vulnerable again. *Attacks And Follow-Up Hits* - https://youtu.be/sp8AN-Qx30Y - Every hit of his combos (Short, Long, Powerful) can have 3 follow-ups at regular intervals. - Before every hit, 4 "light pillars / thunders" will quickly appear behind him. - The first (white) denotes the "main hit" and will always be there. - In addition to that, there can be 3 more: green, red, yellow (in this order). - If a pillar appears, there will be the corresponding follow-up hit. - For example: white, green, red, yellow → parry, parry, parry, parry. - Or: white, red → parry, pause, parry, pause. - The tempo between "main" hits depends on the combo (Short, Long, Powerful). - However, the intervals BETWEEN FOLLOW-UPS are always the same WITHIN A COMBO. - The lightspeed attack can only have 1 follow-up (the pillars appears at the very beginning, and it refers to all the hits of the attack). - The Sword of Lumiere can only have 1 follow-up (the pillars appears after the first two hits, and it refers to all the hits of the attack).

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Quick Simon Divergent x100 HP | Clair Obscur E33 | NatokHD