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Quick Tip #30 : High Poly Meshes Without SubD

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Aug 13, 2016
20:17

Throw a buck in the tip jar : https://gum.co/MEaCQ Join the Discord server : https://discord.gg/QNwqUXZ Download source files here if you want to play with it yourself: https://www.dropbox.com/s/s9hh4u7hz3el0mc/QuickTip30_SrcFiles.zip?dl=0 (file contains low and high poly FBX files, the baked normal map, and the Substance Painter file used for baking) This is a technique you can use to quickly generate high poly meshes for baking purposes without the time consuming process of doing a traditional subd mesh. We'll look at how to generate the high poly, do the low poly mesh complete with UVs, and then bake it in Substance Painter to show the complete pipeline. This isn't ideal for every situation but it works very well for certain cases. Seneca Mendard scripts: http://www.indigosm.com/modoscripts.htm Outro Music By Jeremy Robinson (https://soundcloud.com/jeremy-venson-robinson) Instagram : jermsky_ ---- Who Am I? I'm a freelance 3D artist-for-hire who specializes in hard surface props and environment art. I was with Epic Games for over 15 years doing everything from programming, to level design, to environment art. I'm always looking for new clients so if you have a project that could use me, let me know! http://www.warrenmarshall.biz

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Quick Tip #30 : High Poly Meshes Without SubD | NatokHD