Code From Scratch #60 — Race conditions — why shared state breaks
Part of Phase 6: Concurrency
◀ Previous: #59 — Context switching — the hidden cost of multitasking
▶ Next: #61 — Memory visibility — happens-before and the JMM
── PHASE 6: CONCURRENCY ──
#58 — Threads — what they are at the OS level
#59 — Context switching — the hidden cost of multitasking
▶ #60 — Race conditions — why shared state breaks
#61 — Memory visibility — happens-before and the JMM
#62 — Coroutines — what the compiler actually generates
#63 — Dispatchers and scheduling — where your code runs
── FULL SERIES ──
Phase 0 — Foundations (#01–08)
Phase 1 — Data & Structure (#09–16)
Phase 2 — Kotlin (#17–28)
Phase 3 — Concurrency (#29–40)
Phase 4 — Android (#41–52)
Phase 5 — Execution Model (#53–57)
Phase 6 — Concurrency Deep Dive (#58–63)
Phase 7 — Data & Memory (#64–68)
Phase 8 — Networking (#69–73)
Phase 9 — Android Runtime (#74–78)
Phase 10 — Architecture Trade-offs (#79–83)
Phase 11 — Performance (#84–87)
Phase 12 — Failure & Resilience (#88–91)
#CodeFromScratch #AndroidDev #KotlinAndroid #SoftwareEngineering #AndroidDevelopment