Rain World, Environments and Scale
Rain World is an incredible game with a lot to say. I made a short video essay looking at just one part of this game, the environments. Please check the pinned comment for corrections on the art style section. Thanks to all those who corrected me and deepened my understanding of this game :) Music used (all from the Rain World ost by James Primate and Lydia Esrig): Sundown (Theme I) Pictures of the Past RW_13 Raindeer Ride White Lizard Kayava Threat - Superstructure Random Gods (Theme III) Stargazer Pulse Unseen Lands Theme V - Credits Inspiration and other (better) videos on Rain World: https://youtu.be/4bPjuT1xMkg - Rain World: Emotions in level design by Alex Pine https://youtu.be/brdtjLQre_4 - Size Matters - Exploring Scale in Games by eurothug4000 https://youtu.be/lUfYp2XtiLk - Rain World: an underappreciated gem by Foekoe https://youtu.be/STZ5NM8C_SU - Rain World: A Guided Tour (review) by Jimmy McGee https://youtu.be/hOsYTzd0yeA - Why Rain World Has the Best AI by Htwo https://youtu.be/6fXIEeU4tPg - Nature’s Harsh Truths in Outer Wilds and Rain World by Pixel a Day https://youtu.be/0UQqY6zWWZ0 - about Rain World by Stuffed Wombat https://youtu.be/vYZsSA5jANQ - Rain World: In Defense of the Unusual by Endorser https://youtu.be/CnNbdvACR7w - Rain World Is Wondrous and You Will Probably Hate It - by Israel Blargh! https://youtu.be/sVntwsrjNe4 - The Rain World Animation Process by GDC Chapters: 0:00 Intro 1:01 Immersivity 1:49 Rooms 2:57 Art Style 3:55 Sound 4:33 But, Why? 5:09 Five Pebbles 9:38 Ending 11:25 thank yooz and good song
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