R.A.M 3 - River Auto Material 3 - Sea Tutorial
Tutorial - Sea object at R.A.M 3 - River Auto Material 3 Tutorial about how to paint terrains globally and locally at Unity using our River Auto Material 3. Asset Store link: https://assetstore.unity.com/packages/tools/terrain/r-a-m-3-river-auto-material-3-287456?aid=1011l7vcu Timeline: 00:00 Sea creation, basic information 02:38 Mesh & waves resolution 06:00 Wave depth 06:50 Wave curve 08:05 Directional map 12:35 Optimization LOD 14:50 Huge sea ocean objects solutions 22:35 Material speed 26:00 Sea flowmap and height paint 28:09 Sea direction 28:50 Polar waves 38:30 Small waves 47:47 Sea waves 50:06 Wave noises 52:56 Material colors and alpha 59:43 Material normals 1:07:55 Material PBR smoothness specular, fresnel 1:13:55 Material sea foam 1:18:00 Material side foam 1:24:55 Material tesselation & Ooffset 1:27:00 Material translucency 1:30:30 Material caustic #assetstore #unity #gamedevelopment #gamedev #games #unity3d #unity6 #unity3dgames #unityasset #unityassets #unityassetstore #gameasset #leveldesign
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