Back to Browse

Ray Marching, Blender Workflows, and Node Graphs - This Week in Bevy

8.4K views
Jul 1, 2024
9:44

https://thisweekinbevy.com/issue/2024-07-01-ray-marching-blender-workflows-and-node-graphs The release-candidate process continues as 0.14.0-rc.4 went out this week. Changes between rc.3 and rc.4 can be viewed on GitHub. It looks like the stable release will happen this week, but to be clear there is no date set and the release will happen when it is ready and the release candidate process has run its course. ## Chapters 00:00 Overview 01:07 UI Material Example 01:32 merge train 01:44 Mijocraft 02:03 nodes-based skill upgrades 02:14 Ray marched and rasterized 02:30 Quartz: Targets Go Spinny 02:44 Node graph scripting 03:13 Gunbug 03:33 Blender-inspired transform controls 03:46 Brackey's 2d platformer Bevy port 04:50 Bevy Paint 04:59 balling 05:15 2d depth with bevy_ecs_tilemap 05:51 Terminal games! 06:05 Blender_bevy_component_workflow (blenvy) 06:33 you can't dance around the fire without a fire! 06:50 bevy lightmap experiments 07:12 bevy lunex HUD 07:34 fractal conemarcher worlds 07:51 bevy directx 08:14 berdicles 08:32 bevy_reflect_utils 08:44 bevy-text-edit 08:52 SMesh 09:03 release notes and migration guides

Download

1 formats

Video Formats

360pmp418.8 MB

Right-click 'Download' and select 'Save Link As' if the file opens in a new tab.

Ray Marching, Blender Workflows, and Node Graphs - This Week in Bevy | NatokHD