Really Fast 3D Collisions in GameMaker
Let's bring our experiments with 2D collisions in 3D to the logical extreme, and use it as an acceleration structure for the 3D collision system that we made in the past. 0:00 Introduction 4:11 the way this is going to work 6:05 the proxy objects 14:18 adding objects to the world 15:09 removing objects from the world 16:03 checking for collisions 23:31 not getting objects in the frustum 25:46 running it 27:50 raycasts, sort of 35:31 it's time to talk about performance 39:02 comments about the way the system can break that you might want to consider 41:11 the end Download the complete project on Itch: https://dragonite.itch.io/collisions The code: https://github.com/DragoniteSpam-GameMaker-Tutorials/3DCollisions https://github.com/DragoniteSpam-GameMaker-Tutorials/3DCollisionTestWorld #gamemaker3d #GameMaker3DCollisions - - - - - I've now made that Patreon: https://www.patreon.com/wizardragon That promised social media link spam. https://twitter.com/DragoniteSpam Transition / idle music is by my old friend Kamex: https://www.youtube.com/user/GreatGabite/about Rate, comment, subscribe, watch more, enjoy!
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