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[REDM] House Robbery Script

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Feb 11, 2026
14:11

# 🏠 devchacha-houserobbery One of the most comprehensive and immersive House Robbery systems available for **RedM (RSG-Core)**. This script creates a complete criminal gameplay loop β€” high risk, high reward β€” with guard dogs, armed homeowners, noise stealth mechanics, and a shady Fence network. --- ## 🌟 Why This Script? ### **For Roleplay** * **Criminal Career**: Rise through the ranks from a lowly **Rustler** to the feared **Desperado**, progressing from small cabins to high-security mansions. * **Risk vs. Reward**: Players must manage noise levels, deal with guard dogs, fight armed homeowners, and escape before the law arrives. * **Law Enforcement Integration**: Automatically alerts lawmen (`police`, `sheriff`, `marshal`) when players are loud, spotted by bystanders, or when the Fence snitches on them. * **The Fence**: A shady underground contact who sells robbery tips and buys stolen goods. He has a limited number of "jobs" per restart β€” and a 30% chance to snitch on you to the law. ### **For Economy** * **Money Sink & Source**: Requires investment (buying tips via `robbery_ledger`, lockpicks) but pays out in valuable loot (gold bars, jewelry, collectibles) that must be fenced. * **Controlled Inflation**: `MaxGlobalMissions` ensures players can't spam robberies endlessly, preventing economy flooding. * **Item Ecosystem**: Seamlessly integrates with `rsg-inventory` using specific items like `lockpick`, `pickaxe`, and `robbery_ledger`. --- ## ✨ Features ### πŸ•΅οΈ Immersive Entry * **Lockpicking** β€” Silent entry via skill-check minigame. Fail and the lockpick may break. * **Pickaxe** β€” Loud entry (60-second forced animation). No minigame, but police are alerted immediately. * **Bystander Witnesses** β€” Nearby NPCs may spot you and report to the law. * **Door Integration** β€” Works with `rsg-doorlock`. Doors unlock on approach and re-lock when you leave. ### 🏚️ Tiered House System * **Tier 1 β€” Cabins**: Lower security, lower rewards. Perfect for Rustlers. * **Tier 2 β€” Town Houses**: Moderate security, better jewelry and cash. * **Tier 3 β€” Mansions**: High security, high-end art, gold bars, and rare items. * **XP Progression**: Higher tiers are locked behind XP thresholds (configurable). ### πŸ• Guard Dogs * Aggressive guard dogs spawn inside houses with configurable chance (default: 100%). * Dogs use RDR2's animal mood system for realistic attack behavior β€” they will chase and bite. * Three dog breeds: Catahoula Cur, Husky, and Rufus. ### πŸ”« Armed Homeowners * There is a configurable chance the homeowner is home, armed, and ready to defend their property. * NPCs are equipped with weapons and will engage the player on sight. ### πŸ”‡ Noise & Stealth System * A live **Noise Meter** tracks player behavior (running, shooting, searching). * Crouching reduces noise. Shooting dramatically increases it. * If noise exceeds 60%, police are automatically alerted. * A **10-minute robbery timer** adds urgency β€” when time runs out, the law is called. ### πŸ” Interactive Furniture Looting * Search real in-world furniture using `ox_target`: beds, cabinets, drawers, chests, wardrobes, safes, and 25+ other furniture categories. * Each furniture type has its own search label ("Search Under Bed", "Crack Safe", "Examine Painting", etc.). * Loot tables are fully configurable per house tier and furniture category. ### πŸ—ΊοΈ Regional Fence Network * **East Fence** β€” Eastern region contact. * **West Fence** β€” Western region (Tumbleweed/Armadillo area). * Fences stream in/out based on player proximity for performance. * **Sell individually** or **Sell All** stolen goods for cash. * **"Any promising leads?"** β€” Check how many robbery jobs are still available. ### ⭐ XP & Rank System * **Rustler** (0 XP) β€” A petty thief of the frontier. Access to Tier 1 cabins only. * **Bandit** (500 XP) β€” A wanted criminal. Unlocks Tier 2 town houses. * **Desperado** (1500 XP) β€” The most feared name in the West. Unlocks Tier 3 mansions. * XP is earned per successful robbery (configurable amount). * Rank and XP are displayed in the Fence menu under "My Reputation". ### 🚨 Police Alert System * Individually notifies all on-duty officers in configured jobs (`police`, `sheriff`, `marshal`). * Officers receive map blips with GPS routes to the robbery location. * Alerts can trigger from: noise, bystander witnesses, failed lockpicks, pickaxe entry, timer expiration, or Fence snitching. ### 🐍 Fence Snitching * 30% chance the Fence will sell you out after giving you a tip. * After a short delay, police are alerted to your target location. * Creates unpredictable tension β€” can you trust the Fence? #redm #rdr2 #gaming #reddeadredemption #script

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[REDM] House Robbery Script | NatokHD