Hey guys! Redshift recently added support for Houdini's native Material Override system with Packed Primitives & Instances. This is a very useful and powerful feature for overriding our shader properties and textures to easily randomize or add variety to our objects. I will show you how to also use both attributes and expressions to randomize a texture input per instance and more. You can download an example scene below.
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Example Scene: https://www.patreon.com/posts/39122780
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