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Redshift 2 Maya - Tutorial #6 - Curvature Node & Layering Noise

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Mar 2, 2017
24:04

In this tutorial I go over some of the basics to using the Redshift Curvature node and some of its uses. Many people use the Ambient Occlusion node to add dirt and weathering effects on their shaders, this is another node that can do the same but better. It is based on the ALsurface curvature node so it will feel familiar to Arnold users. This is the first of several Material related tutorials I will be covering. You can also input your noise into the Radius slot instead of contrast for different control. Feel free to comment or ask questions below. Subscribe to my Channel to follow new tutorials and feel free to follow my work and social media in the links below. Patreon: www.patreon.com/theartofsaul Follow me: artofsaul.com facebook.com/TheArtofSaul/ linkedin.com/in/saul-espinosa-243008b Twitter: @theartofsaul Also if your into Cryptocurrency and want to donate feel free to donate to my Etherium and IOTA addresses to help support more free Redshift tutorials. Etherium: 0xE85648098fffb12c3a636ddb3c98BB9A0A4D67b6 IOTA: JNJOAWHLI9GTWWZMAJXXDCBWK9SZPAUMB9QTFXK9HNCJHOPRWPFPNUQKKCPYBDWAGGJTJUOPHNGYHPXCXATZPNKDPZ

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