Hello.
Thank you for still remembering me.
2560x1080
60FPS
Decided to make a comparison between Deferred Rendering and Path Tracing to see how beneficial Path Tracing Is.
Path Tracing is what I call a "Final Render" because It utilizes all aspects of Ray Tracing (Global Illumination, Shadow , Reflection , Translucency and more)
Deferred Rendering is the standard game-render with some neat little tricks...
Just to clarify I didn't make any modification to lighting/materials in Path Tracing.... this is how the engine renders.