With the new version out there has been a few changes to the way shaders work and I wanted to cover the most important one, the Pxr Surface shader. In this first part we'll look at how to manipulate the Diffuse, Specular & Clear Coat settings as well as applying a procedural bump map to these parameters driven by a pxrfractal node.
Stay tuned for part 2 which will be out in a day or two!
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Renderman 21 PxrSurface Shader Tutorial Part 1 | NatokHD